In the bad game survey, one of the most common complaints was insufficient stuff to do in a freeform. Moving from theory to reality, I've come up with a few strategies for players who find themselves in a less than well constructed freeform.
The scholarly art of Australian roleplaying conventions, good and bad games, RPGs and the like.
Showing posts with label freeform. Show all posts
Showing posts with label freeform. Show all posts
Tuesday, 5 July 2011
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