I’d like to see people write more bad convention games. Seriously, I would.
You know the saying, for every rule there is an exception. Well, I would like to see some expections to these rules.
Elements of a bad roleplaying game were:
- Players didn’t feel in control of the game
- Insufficient stuff to do
- Poor GM
- Game not in preferred style
- Poorly thought out characters
- Inappropriate content
- Unfamiliar system
To give you an example, a few years ago I ran a game called Six Soldiers. I deliberately wrote it to break some of the above rules. Specifically, I wrote a game in which players had no control over the plot (this is commonly called railroading, and I set the game on a traintrip to emphasise the point). I also tried to give the players insufficient stuff to do, in that the game was set after the adventure had already finished.
The game got some nice comments from players, so I think it worked.
It’s a risky challenge, if it goes wrong you can end up with a deliberately written bad game. Not fun for anyone. Also, I’m not sure how many of these rules you can break in one game and still have something playable at the end of it.
On the up side, I reckon we’ll get some interesting and unusual games out of it, and that seems worth it to me :)