tag:blogger.com,1999:blog-6180998051994985112.post2736224240929049859..comments2013-06-23T21:36:35.056+10:00Comments on The gaming knack: Here's a question. How to do trigger warnings?Unknownnoreply@blogger.comBlogger2125tag:blogger.com,1999:blog-6180998051994985112.post-42136605528411605922013-06-23T21:36:35.056+10:002013-06-23T21:36:35.056+10:00"This product may contain traces of wheat, mi..."This product may contain traces of wheat, milk, violence, incest, clowns or nuts."<br />elissafhttps://www.blogger.com/profile/15841869174852623506noreply@blogger.comtag:blogger.com,1999:blog-6180998051994985112.post-83122896243720195602013-06-16T11:59:41.238+10:002013-06-16T11:59:41.238+10:00Every game should have a trigger warning. Even a ...Every game should have a trigger warning. Even a game called "Spot the Dog Plays With a Ball", designed for three-year olds (although possibly you'd address that warning to the parents). The point of triggers is that they're personal and unpredictable and that people may have bad reactions to stuff that you thought they could copy with. If you knew they weren't going to be able to cope with it you wouldn't have run it in the first place. The point of the warning is not to tell players that they're getting into some serious stuff here, but to tell them how to alert you if they do have a problem, to let them know you'll deal with that respectfully, and to make players feel safe because they know that the GM has thought about the material and that they won't be pressured into going somewhere they don't want to go.Greg Thttp://amongthedust.blogspot.com.aunoreply@blogger.com